DESCRIPTION OF COURSE UNIT

Course unit title

Animation techniques

Cycle of course unit

6st, 3 course

Type of course unit

Mandatory

Mode of delivery

HR&LR

Period when the course unit is delivered

2

Language of instruction

English

Study requirements

Studied subjects of visual expression (drawing and composition (I, II, III), calligraphy, typography, two-dimensional and three-dimensional design, basics of animation (I, II and III)

ECTS credits

Student’s workload

Contact work hours

Independent work hours

6

160

48

128

The aim of the course unit

The aim of the study is to acquaint with a wide range of technologies and their use in animation. Encourage the application of technological solutions in creative processes and the search for new experimental ways of expression. To get acquainted with how animation works in art, cinema, games and what are their interrelationships. We will strive for creative tasks by developing students' individuality and originality.

Learning outcomes of the programme

Learning outcomes of the course unit

Teaching and learning methods

Assessment methods

1. Knowledge and its application

Have mastered the whole range of traditional and new media animation technologies and their combinations (still frame, puppet, pixelation, stop motion animation, cut-out, sand animation, paint on glass, etc.) Are familiar with new technologies such as: artificial intelligence, VR, AR, and how new technologies work in the field of cinema and games.

General discussions of works, individual tasks,

Creative workshops

Presentation, thematic forum, project

2. Research skills

Has the skills to search for and systematize information for an artistic purpose. Is able to create animation scenes and episodes, composing individual elements in a scene, episode or movie. Understands animation as a method of artistic research,

Ability to use different media and look for connections between the idea and the chosen technology

General discussions of works, individual tasks,

Creative workshops

Presentation, thematic forum, project

3. Special skills

Have formed an authentic expression, a pattern that manifests itself in visual solutions. Creatively uses various modern means of expression of audiovisual art

Development of audiovisual production, formulation of artistic problems and search for solutions

Workshop, case studies, source studies, individual and collective tasks

Presentation, thematic forum, project

4. Individual skills

Understands the moral responsibility for the impact of its activities on cultural, social, economic and environmental reality; perceives design as
holistic art process integrated into public life

Workshop, case studies, source studies, individual and collective tasks

Presentation, thematic forum, project

Course contents

Topics

Contact work hours and planned learning activities

Independent work hours and tasks

Lectures

Seminars and Training exercises

Consultations

Internship

Other activities

Assessment

All contact work hours

Independent work hours

Tasks

1. Animation in an extended field from contemporary art to a short film. The connection between “Art and technology”.

1

1

2

7

Explore ways to express the same idea with different techniques

2. Authorial style in a short animated film. Presentation of film ideas (“Pitching”).

1

2

3

8

Prepare and present a film idea

3.Stop frame animation and puppet animation.

2

4

6

18

Create stop motion animated scenes.

4.Image reproduction (Rotoscope).

1

2

3

8

Create animated scene with Rotoscope technique

5.Abstract image animation and animated collage.

1

2

3

9

Create an abstract animated scene.

6. Cutout animation

1

3

4

10

Create animated scene with Cutout animation technique

7. Painted animation (drawing on glass, sand animation, painting on paper)

1

3

4

14

Create animated scene with painted animation technique

8. Generating ideas and searching for topics.

1

2

3

9

Write a script for short film or animated project

9. Director storyboard and animatic.

1

3

4

12

Create a storyboard and animatic

10. Video composition and editing programs. Postproduction for animation.

1

2

3

5

Add post production effects to the animated scene.

11. Real time animation

1

1

2

5

Make experimental animation.

12. Artificial intelligence and application of technology in creation.

1

2

3

5

Generate ideas with artificial intelligence.

13. Game engine use in animated films.

1

2

3

9

Create animation using external tools like a game engine.

14. Extended realities(XR)

1

2

3

9

Create a snapchat face mask.

EXAM

2

2

Overall

17

31

48

112

Assessment strategy

Weighting percentage

Period or date of assessment

Assessment criteria

Animated experiment

20

After each lecture

Knowledge and understanding of theoretical concepts, the ability to base the interpretation of works on historical knowledge, knowledge of historical development and design contexts.

Seminars

20

For each group scheduled

Knowledge and understanding of theoretical concepts, the ability to base the interpretation of works on historical knowledge, knowledge of historical development and design contexts.

Exam

60

Final exam

Knowledge and understanding of theoretical concepts, the ability to base the interpretation of works on historical knowledge, knowledge of historical development and design contexts.

Required readings:

1.AnimationMentor, Animation Tips & Tricks VOLUME II, 2009

2. Experimental Animation From Analogue to Digital Edited By Miriam Harris, Lilly Husbands, Paul Taberham, 2019

Additional readings:

Beck, Jerry. The 50 Greatest Cartoons: As Selected by 1000 Animation Professionals. Turner Publishing, 1994
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures Paperback – April 6, 2009

Glebas, Francis. Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation. Focal Press, Taylor&Francis Group, NewYork, 2010
Hogarth, Burne. Dynamic Figure Drawing. Watson-Guptill Publications, NewYork, 2002
Hooks, Ed. Acting for Animators: 4th Edition. Routledge, Taylor&Francis Group, NewYork, 2017

Mateu-Mestre, Marcos. Katzenberg, Jeffrey. Framed Ink: Drawing and Composition for Visual Storytellers. Design Studio Press, Culver City, USA, 2010
Walt Disney Animation Studios –Design (The Walt Disney Archive). DisneyEditions, 2011
Каранович, А. Мои друзья куклы. Москва, Искусство, 1971
Лотман, Юрий.Об искусстве: Структура художественного текста: Семантика кино и проблемы киноэстетики; Статьи, заметки, выступления 1962-1993гг. С.-Петербург, Искусство, 1998
Норштейн, Юрий. Снег на траве. Книга I. Москва, Красная площадь, 2008
Хитрук, Федор. Профессия – аниматор. В 2-х томах.Москва, Гаятри/Livebook, 2011

Miriam Harris, Lilly Husbands, Paul Taberham, Experimental Animation: From Analogue to Digital, 2019

Paris Buttfield-Addison, Unity Game Development Cookbook: Essentials for Every Game, 2019

Jason Jerald, The VR Book: Human-Centered Design for Virtual Reality, 2015

Steve Aukstakalnis, Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for Ar and Vr (Usability) Paperback , 2017

Blake J. Harris, The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality, 2019

Dr. Jagreet Kaur, Artificial Intelligence and Deep Learning for Decision Makers: A Growth Hacker's Guide to Cutting Edge Technologies (English Edition) Paperback, 2019